ArenaNet is retiring the word “races.” The studio says it came to feel the term didn't accurately describe the biological differences between Tyria's peoples, so Guild Wars 3 uses “playable species” from here on. Wikis, patch notes, build guides and every Discord argument now have a preferred term and a legacy one. Expect to be corrected.
The kodan are the actual news
Ten feet tall, bipedal, bear-shaped. Shiverpeaks kodan resemble polar bears; the lowland kodan introduced in Janthir Wilds resemble brown and grizzly bears. They live in tribes on sanctuaries, cities carved into floating icebergs, and each sanctuary is led by a pair: a Voice who interprets Koda's will, a Claw who carries it out. Some live for centuries.
They skipped the original Guild Wars entirely. The wiki's trivia note says the concept art was good enough that the developers went hunting for a way to fit them into Guild Wars 2. Nineteen years later you can make one.
The kodan are also among the few races recorded as living through the previous Elder Dragon awakening. ArenaNet's Vaelwardens post describes Orr's golden age as the point where the dragons' slumber runs deepest, so a species that old sits in this era without any special pleading.
Then there's the thread Guild Wars 2 planted itself. The wiki lists Orr among kodan settlements, citing modern-era ambient dialogue and Isgarren's journal about the kodan splitting between Janthir and Orr. That's the 1330s, roughly thirteen centuries after GW3's timeline, so it explains nothing about the golden age on its own. But a kodan-in-Orr connection already exists in canon, and ArenaNet put it there.
There's a production argument here too. A ten-foot bear stresses the rig harder than anything else on the roster. Shipping one at launch is what turns ArenaNet's talk about flexible animation systems into something you can check.
The asura raise a timeline question
Playable in Guild Wars 2, and only there. The original game gave you asura as NPCs and heroes, Vekk and Oola among them, without letting you make one.
Here's the part ArenaNet hasn't addressed. The Guild Wars 2 Wiki's account of asuran history has them living secretly below ground for thousands of years, forced onto the surface in 1078 AE by the Great Destroyer. Guild Wars 3 opens more than a thousand years before the events of Guild Wars Reforged, which lands it well over a millennium before that surfacing.
Check the primary source before calling it a retcon. The Eye of the North manual says centuries had passed since the asura were seen aboveground, and that many humans had come to assume they were a myth. Centuries. Read strictly, that phrasing leaves room for asura walking around Orr in the golden age and going under later.
So either ArenaNet is working inside a gap the 2007 manual already left open, or the narrative team is about to shift the timeline and say so. The species post is silent on it.
A second thread runs alongside. The Vaelwardens post frames that guild as the first mortals ever given the use of magic, a power previously held by the gods and Tyria's elder species. Where the asura sit in that sentence is an open question, given how thoroughly Guild Wars 2 built them as a people whose whole civilization runs on arcane engineering.
The one they won't name
What ArenaNet said: the fourth is a new species, its story connects deeply to Orr's past, and it has been lost to history. Details later.
The concept art at the top of the post shows three. The official alt text names the human, the asura and the kodan, so the fourth isn't hiding in the image either.
What happens next
The narrative team takes over the blog from the week of 10 August, one species at a time, with lore for each and what makes it distinct in Orr's timeline. Four species means at least four posts. The fourth reveal is the one to watch, because it's the only launch species with no existing canon to check it against.





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